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Nevermind, I figured out how to play it!

I didn't realize it was in a folder called kravin_jam, I feel like I have a million of them, lol.

I think there is a bug in the game, it was at the part where he was talking about his father. I was trying to walk into the resting area in his office, and I simply got stuck. It was right after I presume the woman in his head was waiting for him to say something and... the game just seemed to stop. The game probably froze. Maybe a cutscene was supposed to play?

SO ANYWAYS.... I played the game. It's more story than game, but I think that is OK. I'm not going to talk about the assets or the audio so, I'll just focus on the writing.

I'm not going to lie, it was kind of interesting, but I think it could be better. There were a lot of times I felt that the wording was too descriptive and didn't leave a lot to the player to imagine. I won't spoil the story but I think you could have built up to it better. I think you should figure out more  ways to imply what the character is thinking before jumping to the revealing. You could say that the character was in a school play, but you don't have to reveal who he played as right away.  I'm not that much of a writer myself, so I'm not really sure how to advise you further, but I would just say keep it simple and keep building it up. Also I know your not at that point at adding new artwork, but when you do, I'd like you to remember that a picture is worth a 1000 words, so when you get to that point, take advantage of it.

My game was more story than game too, it also dealt with suicide. A lot of people said the subject matter was really heavy (and probably too strong for some people)