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Vadine: Bite-Man Out Now

A topic by douggames234 created May 27, 2017 Views: 5,850 Replies: 118
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UPDATE JANUARY 27th: I fixed another audio issue when the player dies, where before it was possible for 2 narrations to play at the same time. I made some minor presentation changes including a black background for the game over screen and a different font for the boss names. I fixed a bug when shooting the gun while crouching and getting hit (the bullets can still appear at Vadine's feet). 

I'll keep looking to get more issues fixed before I try to release this game.

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UPDATE FEBRUARY 5th: I changed one of the backgrounds for a part in one of my levels and I'm just amazed about how ugly the old background was:

Old background:


New Background:


The blue lines look awesome when they are animated.


Also I found a bug in level 3 where I can fall through specific platforms.

I just released the final version of the demo on itch.io before I release this game. I'm almost done with Beta and once I fix the issues in level 3, I will consider myself to be in the Alpha Stage of developing this game.


I might be able to release this game very soon so keep tuned!

I re-deployed the demo with a new ceiling for one section of the demo since it was bothering me. You can see what it looks like below. Now I'm going to look into level 3.

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UPDATE FEBRUARY 21nd: I'm finally in Alpha!!! I redesigned the look of the second level and it looks great now:

You can see an old picture of this level in one of my first posts. It didn't look so great in my opinion. Level 3 has been fixed so the platforms don't cause any issues. I fixed some other minor issues like fish moving the opposite direction compared to where they face when you spawn at a checkpoint. 

I tested a couple of times today and I don't see any more bugs. This game is in a complete state and I will get some more people to test the game in March when I will show my game at another event.

UPDATE FEBRUARY 23nd: I've been spending my time changing some of the art in my game. I re-uploaded the demo even though I thought version 5 would be the last upload, since I changed some of the background art in the level.

OLD:


NEW:


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UPDATE FEBRUARY 24th: I created some cover art for Vadine: Bite-Man and I'm hoping to get some feedback on this.

Right now I fixed more graphic changes yesterday in other levels and I'm working on tweaking the pause button so it's more responsive in the final game.

Cover Art:

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UPDATE FEBRUARY 25th: I fixed the pause button issue from yesterday. I also changed some of the art in one of the credit scenes:

OLD:


NEW:


I also changed the image for the Auto Load icon to blood. This game is almost done just a couple more tests.

I'm going to use Steam Direct to put my game on the Steam store in a couple months. I might put the full game on Itch.Io before I put the game on Steam. I'm thinking of releasing the game for a dollar but I haven't completely decided on this yet.

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UPDATE FEBRUARY 26nd: I decreased the packing size. My full game will be about 120 MB when I release it. Right now the demo is 185 MB since it includes developer tools. You can use tilde (~) in the demo to execute developer commands.

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UPDATE MARCH 1st: I decided to change the art for Vadine and some of his family members. I felt the art was hard to look at and now that all the major bugs have been stamped out, I now have time to go back and make the game more presentable. I'm going to try to replace all of the character art within a week!

It would be nice to have feedback whether this art is better or not.

I haven't uploaded a new demo.


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UPDATE MARCH 3rd:  I finished changing all the sprites for Vadine as well as some other characters. I think I can fix all the art in the next couple of days. I'll post more pictures tomorrow or Monday but here are some pictures now displaying the new art:






UPDATE MARCH 4rth : I finished fixing most of the sprites. One normal enemy needs to be fixed as well as the main boss of the game (his final form is okay though). Here are some more screenshots (I will post more in 2 days also):





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UPDATE MARCH 5th : I should be done with the character art by tomorrow. I found and fixed a small bug in terms of spamming jump when loading a level. I will be ready to show my game at an event this upcoming weekend. I might upload a new demo after that.

Here are some more screenshots:




UPDATE MARCH 9th : I uploaded a new demo version where the main character has been redone in terms of how he looks. I also changed how the princess looks at the end and made some other changes.

Other than the demo and changing art, I've been nitpicking stuff throughout the game, and I made the last boss a bit harder. 

I will show my game at an event tomorrow. Here is one more new screenshot of the winter level.

UPDATE MARCH 11th : I got some good responses from people playing my game at the event yesterday. I also got some  feedback from other game developers who also played through a couple of levels from the game. I have 1 new tester who is going to play through the game also.

UPDATE MARCH 13th : Along with showing the Vadine image next to your menu selection, I also changed the background color of the button as well. This will make menu navigation easier. I fixed everything according to the feedback I received at the event.

I'm going to play the game a couple more times, but I don't see anything else that needs to be fixed at the moment.

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UPDATE MARCH 16th: I changed how the knights look in the first level. I'm not planning to upload a new demo at this point in time though and there will be a couple of differences between the demo and the real game:


I'm starting to look into marketing as the game seems to be complete at this point. I don't have a release date planned yet.

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UPDATE MARCH 20th: Made some more nitpick changes to the game (nothing too major). I'm look into steamworks API and how it interacts with Unreal Engine 4.

UPDATE MARCH 29th: I created some achievements in steamworks and added the code for achievements in the game. I'm going to add an animation when the character is moving while crouching or shooting up. 


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UPDATE MARCH 31st: I added easter eggs in the game for my old art (in the 5th level on a table). I did the crouching and shooting up moving animations (it looked awkward before where the character was moving without any animation):


I also decided to redo the bear suit enemy on the 2nd level (I already have the blue knights and the regular pirates who have the same AI behavior), I will have this fixed in a week or two.

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