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(+1)

The concept is novel, and the art assets + lighting are well done, but the gameplay is incredibly inconsistent. I think that you should have allowed the player to control the effect of the spell casting in some way. Its basically pure chance if I spawn enough boxes to reach the end of the level. Also i’m not sure if this was intended or not but sometimes when casting a spell it just resets the player’s position to the beginning of the level.

(+1)

resetting player's position to the random checkpoint was intentional to make game a little bit unpredictable