Never trust late night packages! Especially the ones that you did not request haha I like the different elements implemented in the game that you normally don't see in indie horror projects, i.e. the camera cutting away for the gameplay, stopping gameplay so the player will listen to dialogue, even leaving the main area of the game and coming back. They would've been a lot better if fine-tuned to be fluid with the gameplay, but they still act as something much different than what's typically seen.
Great Work!