Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

KingTwizz

139
Posts
4
Topics
6
Followers
28
Following
A member registered Jul 11, 2017 · View creator page →

Recent community posts

If ya randomly start to feel icky pretty ricky, then you better get as far away as you can haha even if your eggo is preggo! I'm loving the way you structure the beginning of the game with the perspective of an outsider ready to dive into another tale of Cage-Face. And the style and mechanics of the game were totally different from the last, and not in a bad way! Let's see the lore of Cafe-Face build!

Great work!

2 years Dev! TTwwooo yyeeaarrrsss!!!! I'm assuming an update or full release of the game is not foreseen in the future. But for some reason, this game climbed up the pages of itch.io! Pretty straightforward indie horror game. The feel of the game felt spooky and the flow was smooth. But I wonder, does that crucifix even help at all?? Haha I hope you develop more soon!

Great work!

I am in agreement with practically everyone leaving comments. Very well played! I'm a sucker for PT inspired games right off the bat, who isn't haha but besides that, the feel and flow of the game are on point! I hope you're in the works of expanding on this game, or something new all together.

When that lady started screaming at me smh ohh jeez hahaha I'm curious if this was your first game of this style. I only say that because I didn't see anything similar when I looked at ALL your games. The experience was pretty decent, following the straightforward horror mechanics of this style. My only suggestion (probably 99% suggest this): you NEED music, ambience, and/or scary audio sweetners/teaser in the background. A smooth but ominous soundscape would've enhanced this game so much!

Good work!

Did anyone else experience a major drop in frames when walking down the path with the VHS overlay on? My PC is more than capable of handling many types of games, but it got to an unbearable point of dropped frames. I had to stop and call it quits. It sucks because I'm reading about a twist, a cutscene at the end, something that I missed out on haha I can see myself having an awesome experience, but I couldn't get past the frames barrier. But either way...

Good work!

The SPOOKS are real with this one! haha I love it, multiple jump scares, multiple screams! This game doesn't lose its edge and become boring after several minutes deep. No, instead you're trying to stay on your toes even harder because the twisted cutscenes disorient you! Speaking of the cutscenes, I feel like they really enhanced the game. Brought it to a whole other level of darkness. My only suggestion: when running around, you can easily get stuck on objects. I don't know what it is you can do, but being able to smoothly glide thru the environment would be beneficial.

Great work!

Another beautiful development from yours truly! The overall hot-button issue is a complicated and sticky one, in any country. I'm curious, what would most decide if they found themselves in this scenario? But all seriousness aside, I loved the experience and look forward to playing 'The Imagined Leviathan'!

Great work!

It starts off sooo peaceful and curious, gazing up at the sky like we all do! But then gradually the spooks 'appear' closer and closer. Close enough to where I no longer feel comfortable haha this was an awesome experience Luis! Keep on getting inspired and creating wonderful products!

Great work!

Whew, that music when freaky Moe intercepts you! Loved it, and the game is pretty decent for being a jam jam. I'm also loving the dialogue format. My suggestion for future games: having Moe work against you would add more of a challenge. For example, not only is Moe chasing you, but he's also deactivating some of the generators.

Great work!

Soo many different women! WTH Dorian! I truly wish there was more to the story, and more to experience within the mind of Dorian. The game looked beautiful and was great all around! I especially like the crafting mechanic because I feel like I don't see that too much  in point-and-click style horror games that are similar to The Restless. My only suggestion: if you're gonna have interactive objects that display info or a message (oil paintings), implement a handful of different messages that'll appear randomly when clicked. Instead of each little oil painting repeating the same phrase. 

Great work!

This was an awesome experience packaged in a small box! I love the indicators at the desk to let you know what's interactive. It makes the gameplay more fluid with the story and experience. Also, the extra info and dialogue was a nice touch to something so short! I really don't have any suggestions, but you guys need to walk away with something constructive haha maybe make the enemy or threat feel a bit more lethal. Looking forward to what is developed next!

Great work!

For it being your first game, I am very surprised on the scale of environment that was developed. Usually the environment is about as big as a 1 - 2 bedroom apartment, so kudos on that. The cinematics and soundscape were pretty good, but the opening sequence was a bit laggy. My suggestion for the development of your next game is: try to focus on bringing more details (info & visuals) to the game, like individual backstory, npc, more dialogue. I say visual details because the environments felt hollowish, like more should be seen in certain areas. The little details are very important for immersion!

Great work!

These mannequins really like to mess with ya, don't they? ahaha jeez! For being a short game, I think this was done pretty well. The feel is def spooky and I absolutely loved the soundscape throughout the game. When the mannequin booked it from the rocking chair, that scared the crap outta me lol My only real suggestion is textures. I know graphics aren't the most important, but I think the experience would enhance if the textures looked a bit more realistic.

Great work!

I'm loving the nostalgia! After the Sega Genesis, the PS1 was my first real love hahaha the design and feel of the game are great, it felt very fluid. I was enjoying my playthrough, but then I accidentally climbed over the boxes right by the numbers on the wall, and got stuck. By that point, I was a little over 20 mins in and did not feel like restarting. Did I miss out tho?? I'd give it another shot if you feel there's more I need to see, but it's a jam game, so I figured there wasn't. I'd suggest adding a mechanic to either climb out, or not be able to walk over the crates to begin with!

Great work!

I was talking crap early on in the game saying, "I don't think there's a sense of 'threat' to really worry about", hahaha boy was I wrong! The feel and pacing of the game was delicious, very spicy. I had an awesome experience. My suggestion: when you're running down the alley with that beast right on your heels, the ability to look behind you while running (like in Dying Light) would've enhanced the spooks during that sequence! But the snarls alone were still enough to keep me spooked!

Great work!

I don't even know what is real anymore haha I thought I had a grasp on things, but then at the end it all fell apart! The environment looked awesome and I always love a concept based on the great beyond. The game is meant to be short, but because of that, it felt very surfacey and lacked the deeper detail that makes something unique. Also I think it'd be more interesting if there was some sort of interaction between the player and the enemy. Either eliminate the enemy, or show a cut scene of the enemy demolishing the player!

Great work! 

The panic is REAL! This is an awesome development for a jam game. It's quick, interactive, and the spooks are on point. Some of the eerie sfx for real made my spine shiver. I love it when developers really take advantage of the soundscape of a game. Keep it up JN Squared!

Great work!

I thought I was SAFE on those stairs, until that running SFX made me think otherwise haha and speaking of, I'm loving the variety of sfx used throughout the game. Using a bit more than walking and door opening sfx can really manipulate the feel of the game. But overall, this was a spooky fun experience!

Great work!

I was NOT ready for that dead guy to run straight at me ahaha this was a quick fun and spooky experience. The feel of the game was definitely scary, I think that element was captured. Only thing missing was the obvious, no story or objectives for the player. So I'd say test run complete! 

Good work!

Those chains were just SPAZZING! Idk if that was supposed to be like that, but talk about laggg. This game is at a perfect level for environment and feel. Very, very spooky. I understand leaving it to the player to figure out how to interact with the game, but some sort of direction or indication would be helpful. I got stuck at the door where you hear a lady humming, just after the SPAZZING chains. The door on her side opened, but mine did not. Also, having the option to lower the graphics settings would enhance the experience. 

Great work!

Whether you like it or not Dev, a connection has been made hahaha I was only trying to play a game, and I feel like I've made a friend! I'll forgive you for what happened at the very beginning lol we barely knew each other then.

Great work!

That part where you hear the footsteps of some massive creature in the distance creeped the hell outta me, but idk what that sfx was really for tho haha awesome concept for a quick horror game! I wonder how much scarier it'd be if it was 3d??

Nice work!

This game is something else haha you are definitely taking a trip into a world your brain may not even handle. Props to the Devs for creating a game that sets itself apart from what ya typically see. I'm not gonna lie, the monsters and fleshy growth left me disturbed and kind of disgusted, so great job on that haha

Great work!

It's a quick scary experience, and that's what ya get when playing jam games! I love what typically is developed within such a short amount of time! I'd suggest elaborating more on objectives for the player, unless you're aiming for a trigger-based game. Give me a sense of purpose, and also, that I can accomplish something! 

Good work!

Definitely a step up from Darkness Prevails, and that wasn't even a bad game. As said by others, the feel of the game is damnnn spooky and the pacing is smooth. You are for sure able to maintain the atmosphere you're aiming for, and also make the player feel a certain way about it lol the only thing I'd suggest is using a visual 'indicator' more for whatever you want to make interactive with the player. Exactly what you did with the light switch fixtures, but with everything. I found myself clicking any and everything because I didn't know what I could or couldn't use. I really would like to see what you could develop if you invested double or triple the amount of time it took to develop 'Shadow', just a thought! Looking forward to more!

Great work!

That thunder in the beginning scared the crap outta me, not gonna lie! I love the feel and look of the game, and the mechanics were smooth. For some reason, having objects easily breakable and able to be flipped over is very satisfying hahaha also the dance session at the end was nice!

Great work!

I'm not sure if there was a more light-hearted way to end the game, rather than the devastating ending I received, but holy sh*t! Is this based on true fact, was this a thing? The game is short, but for sure runs DEEP. The environment design is beautiful, and the sound design is smooth and on point! Sometimes it's nice to take a step back and allow something other than horror premiere on my channel!

Great work!

I love that moment when you open the door and it's just standing there in the dark. Ugh soo creepy! This is a pretty straight-forward horror experience with, of course, a few spooks. My only suggestion is to make sure you give the player objectives and instructions on what to do, instead of the gameplay being a big guessing game. 

Great work!

I can't believe this is a jam game! The mechanics, story, atmosphere, etc., were taken to the next level that you normally don't see in jam games, it's rare. It's apparent MGS (metal gear solid lol jk) takes their work seriously, and THAT can be appreciated by the gamer community. I'm definitely looking forward to more!

Awesome work!

Definitely a decent game for it being your first solo project, I was truly spooked for what seemed like the entire gameplay, and at times, scared outta my chair! The atmosphere and pacing was good, you accomplished that. I'd suggest making the objectives a bit more complex, but with a clear understanding of what needs to be accomplished, and maybe have the enemy be a bit more present. I only suggest this if you were planning on expanding on this game.

Great work!

(1 edit)

I think Frank knows more than what he's leading on. Some may think he's all sweet and innocent, but he gives me a funny feeling lol GAME WAS AWESOME! A pixelated overlay is always a sort of eye-candy. Mechanics seemed to work smoothly during the version I was playing, except when at the office, the frames were dropping if I ran and looked at the cubicles. Only thing I'd recommend is more elaborate objectives, instead of menial step-by-step kind. I'd love to play more if you expand or create more games!

Great work!

The atmosphere of this game is terrifying! I love it! I wasn't thinking much of it in the beginning because you're just following the snowy path, but it really builds up into something scary. A short horror experience is one thing, but if you're trying to go for something a bit more in-depth, then I'd suggest more various objectives to complete, a deeper story, and an actual enemy to either avoid or go head-to-head. The feeling and pace of what you create is excellent though!

Great work! 

Compared to what a jam game typically is, this is really good and an awesome experience! It felt like a perfect fit with the limited space to play in, but so many different audio sweeteners and triggers to raise your neck hair. Looking forward to more from ya!

Great work!

Haha one look into those uncertain, but yet adorable eyes, and you wouldn't even think "This child may kill me" lol this was a fun experience with some easily achievable (unintentional) hilarious moments! I'd like to see what Team Terrible could develop if more time was invested into a project!

Great work!

I'm impressed with what you created with it being your second game. It's a typical and straightforward short-horror experience, but the mechanics work and the gameplay is more expanded than expected.  Definitely take whatever constructive criticism you receive and build on that for your next game. I'm interested with what you could come up with. The only thing I'd possibly look into, if you're gonna use pre-made assets, try to find a monster that isn't so commonly used. 

Great work!

I'm not gonna lie, some of the puzzles had me at times. Had to do a bit of 'back and forth' until something clicked for me, or it just ended up in my lap hahaha either way, great experience! I love the mixture of real life crisis and spiritual phenomenon in the game. I felt like I had to be on the edge of my seat for my captor and whatever entity was with me in the basement. Everything audio wise was on point, except the volume of the voices. The dialogue could've been a little louder. But overall, the gameplay was very fluid and connected, with a story that grabbed my attention more and more as I discovered new information. I still need to play another round with the knowledge I already know, so that should be exciting! 

Amazing work Brian!

p.s. you who is not Brian, BUY THE GAME!

I'm curious, is there ANY connection with EP1 & EP2? Do they at least take place in the same universe lol? I'm loving how the story within the game is more expanded than EP1. I can see there's more of a focus on the lore, but that's surprising because it's a jam game, yk? And I also feel like it was a missed opportunity to not have the Chubby's Chicken shack and the gas station within this town! But either way, I'm looking forward to EP3, if you make it.

Great work! 

This was a fun and straightforward experience! I love the element of the Chicken Man and the various encounters you have with him haha Keep up with the episodes!

Great work!

Games from this time period are a cornerstone for my gamer identity. A lot of titles that are classics to me are very reminiscent while playing your game, it was awesome! I honestly would suggest continuing development for this. Just to close the story out and have a solid game because the story felt like it was building to something bigger and it was a fun experience to the end! 

Great work!

You cut yourself short in your bio! I think it's about time you change that haha because your latest games are fun and challenging. I mentioned this in the vid: you're def developing your style with the environment design, objectives, etc. I feel like if someone sent me an untitled game, and it was made by you, I'd be able to tell it was a Freeze Studios product! Maybe? lol 

And also, how close was I to finishing?? I felt like I had it in the bag!

Great work!