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KingTwizz

227
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A member registered Jul 11, 2017 · View creator page →

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Please tell me this isn't what's really under YOUR bed haha Not at all what I was expecting when stepping into your world for the first time. I'm absolutely intrigued by what I've experienced. It's awesome how you took real-life elements, combined it with a twisted concept and some game development, and BAM, something unique in its own right is created! I haven't played your other games yet, but I cannot wait until I do! 

This is a pretty straightforward game with similar concepts you find in other horror. For as much as I could experience, the gameplay was solid and with some spooks. But unless I was doing something wrong, the keycard wasn't being registered as in my inventory when trying to open the safe. It kept saying 'Need Keycard'. So a game-stopping bug is the reason for my rating. It was an awesome experience up until that point.

Good Work!

I managed! haha the Killer threw me a curveball but eventually he was found out! And I swear he is a spitting image of the late great Don Vito from Viva La Bam. If ya know, ya know! This comparison made my experience that much more greater. Also I feel the replayability would significantly increase if the AIs path was expanded, and if the bleach bottle locations were random. The game is already challenging, but once it's figured out it becomes very easy. Gamers love the difficulty!

Great Work!

Now that's a spin I wasn't quite expecting! I'm sure many have said the same of what I'm about to say: I'M AN INSANELY HUGE FAN OF PT! I've played many varieties of fan-made inspired projects, and they're all wickedly awesome in their own right. I love your approach to the concept by sprinkling in some traditional ideas, but then mixing in your own! Even the very end was a twist!

Great Work!

I second the toughness of that dang code haha HAD TO BRUTE THAT BADBOY! But I do love the sort of old school appeal to the game, and how it was in third person. Nice to have a change in perspective every once in a while when playing indie games. A layout like this would've been even better if the gameplay was extended!

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Never trust late night packages! Especially the ones that you did not request haha I like the different elements implemented in the game that you normally don't see in indie horror projects, i.e. the camera cutting away for the gameplay, stopping gameplay so the player will listen to dialogue, even leaving the main area of the game and coming back. They would've been a lot better if fine-tuned to be fluid with the gameplay, but they still act as something much different than what's typically seen.

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When I first saw the title of this game on itch, I instantly got very excited and rushed in to learn more. It's a shame that development is no longer in progress because true fans of the RE genre would love to experience a fan-made version of the original! I hope there's some miracle that can happen for development to fire back up!

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Very straightforward with a common linear plot that is present in most 'first' indie horror games, but it's put together well compared to most. I love the design and visual appeal of the game. Only thing that's really missing is more background information to add to the narrative.

Great work for a first!

I don't know if I should congratulate the team on developing a good game, or address some childhood trauma haha obviously very straightforward and to the point, but I love the subject of what the game is touching on!

Great work!

ALL ENDINGS FINALLY ACHIEVED! 

It only took from July 2020 till NOW! hahaha

Never have I been so happy to actually get to class on time haha THIS TAKES HALL MONITORS TO AN EXTREME LEVEL! I absolutely enjoyed everything about this game. It had me on edge once I knew what the consequences were, and with every attempt I strived to push forward! My only suggestions: it would've felt more fluid if the turning sensitivity was higher, and replayability would increase if the room number randomized every turn (maybe even a mini map). Still an awesome experience!

Great work!

I enjoy the premise of the game and the quality of the assets, assuming Unreal was used for the games development. But the mechanics for my experience were very broken, and the story basically ended as soon as you entered the house. The soundscape and environment design wasn't as seamless as it should've been. Everything needs to be more fluid so the player can maintain an immersive experience. Honestly, just spend more time refining the smaller details and working out a cohesive story.

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I just wanna know WHY? Why did you make such an awesome development? What's the backstory? Anxiety of that initial handshake maybe? Haha jeez I hated it when a person grabbed too quickly and would catch me limp. Please read that in context lmao The experience was hilarious and fun!

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This is nothing like anything I've ever played before. Maybe a combination of some, but definitely a unique experience in my opinion. I really appreciate the amount of information given for the back story because without it, this would've been very surfacey! 

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Not surprised by such an awesome and immersive experience this development is from EMIKA GAMES! To place you in a chaotic and terrifying world and actually feel as if you truly are there seems to be their specialty. The only issue is the translation to English seems a bit off. The sentence structure is strange at times. But the game itself is PERFECT!

Amazing Work!

I was actually enjoying the experience until that wall smacks ya right in the face (hence my 3 star rating). As mentioned before, I could not figure out how to get past the mermaid. Tried a handful of different methods I thought would help, but no success. There's definitely a lack of instruction to help the player progress. We need more than just 'WASD to move, SHIFT to run, SPACE to jump'. Also, responding to posts with actual insight and help would be appreciated!

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Even better! And don't rush the creativity lol

Was PT an inspiration for any of this? haha Either way I had a very scary (fun) experience! The fundamentals and assets of the game are very typical with what I've played in the past, but still structured and designed well! I only suggest an actual ending for the experience. Whether it be cutting to a "Thank you for playing" screen or simply booting you the frick out.

Great work!

Aye aye to assuming Baldi is the culprit haha let's just gloss over the fact that a stranger is staring into your front door! This is a solid game for being a developer just starting. Going into your next project, take all constructive criticism and things you know, and build upon them including new ideas. Hopefully there's a steady progression with each of your developments!

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I actually enjoyed this very much. Yes, things about it are common in similar games, but that just comes with the genre. I love the fact that from the very beginning it teases some sinister stalking taking place. 

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It's definitely a nice start to a horror game. The mechanics are pretty commonplace compared to the general genre, but better design than most. Damn jump scares got me good, even when I frickin knew they were coming haha

Great work! 

DO NOT let the visuals undermine the experience. I came into this game not thinking much of it, but I left with a very very different mindset. I love the amount of information you gain as you progress, building the situations that occurred beforehand. I also loved how the eeriness remained constant and left you feeling uncomfortable without anything actually jump scaring you.

Great work!

I agree with every post! Your development so far is pretty awesome. You got a new follower here and I'll definitely be keeping an eye on this game!

Great work!

Loving the progress so far, so much that I'm following you for the next update or new game you develop! I'm sure everyone is picking up on it, but if this is really inspired by Resident Evil, that's all the more why I'm enjoying it soooo much!

Great work!

Your goal was to create an unsettling experience, and that's exactly what you did! I'm curious if there would have been any difference if I chose to go the other way when the tunnel came to a split. Would there be a different puzzle, a different outcome? THE WORLD MAY NEVER KNOW. And also, the cardboard cut-out (I named it Eric) scared the hell outta me! Literally the office douche!

Great work!

That frickin jump scare got us all hahaha I don't think I ever threw my hands over my face so quick before! I love side-scrollers like this, and when you throw in a little PT-esque style to it, <muah> you got yourself something beautiful! Your spin on the puzzles was pretty intriguing also. I actually enjoyed myself while trying to figure out how to progress, which is a shocker because usually I'd get soo annoyed! 

Great work!

This is a great and solid game from start to finish! First and foremost, the artwork during the cut scenes were beautiful. The choice of color is really catching and captivating. I love how the game design also stays within that color choice, but then has its own unique perspective on what an environment should look like. And of course, the story and narration. There are so many elements that build the story, I.E. crime, danger, romance, betrayal, even an eerie presence of something dark. I frickin love it! The narration sounded awesome and very fluid. All that lent their voices did a great job capturing who their character is, and it definitely enhanced the story even further! I cannot wait for newer developments to come out, and I'm already interested in other games the team has done previously!

Great work!  

Agreed 👆👆 Keep creating Dev, and we'll keep playing!

This is a fun game, but you obviously can only do so much. IT'S A JAM JAM hahaha That beast is terrifying after you hit it with a nice powerful blast, then it charges back at you full speed! WHEW! A quick fun experience! I'm still looking forward to an update for Dream Well. Hopefully that's not dead in its tracks.

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I'm glad you requested for me to play this game because it's soo much fun, and can get intense pretty quick! For the amount of content that is within the game, I'd say it's well worth the price tag! It's not something you're gonna annihilate in 15 minutes. I managed to get to the fourth stage without restarting on normal. The BAZOOKA was closest friend during these hard times hahaha

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Literally bypassed the middle man and directly to the stomach I go! haha I absolutely loved this game! The story, the characters, the design, the mechanics, the RED! All of it wrapped up in a little red package. Kudos to all that worked on this, and I am now following for when the next development is released! 

Great work!

The story is soo moving and true to its nature, I frickin hate it that I was narrating it. There's such an emotion to capture if you put yourself in the experience, aaaahhhhhh, I DID MY BEST! But seriously a great and inspiring product. I love the various perspectives you can use to inform you of what's going on, and of course, being able to switch camera angles really adds to the appeal. The overall experience really hits close to home, and makes the game that much more important! I hope 'The Sacrifices' are able to begin releasing again. The stories always penetrate DEEP!

Great work!

Ahhh such a tragic way to end my hot-garbage munching experience. But what can you expect in a post-apocalyptic world. The feel and look of the game are extremely nice, it's a shame it really was soo quick. But I'm intrigued enough to want to check out your other developments! Deluge looks quite good!

Great work!

Don't ya just love an entity that wants to play peek-a-boo with you hahaha Another solid game from JN Squared, and I had a terrific experience playing ( kinda ended badly ;]). I could be wrong, but this game feels like it had a different approach to the gameplay, compared to previous JNS games. And I like that! Each game is different in its own right. I also love the menu style on the title screen. I feel like I saw this before with another game from JNS, and that would totally make sense. 

Great work!

I absolutely love the build up with the music, AND my anxiety haha it goes soo wonderfully together when you're panic-clicking , and trying to scan the room at the same time! WHEW! The challenge is there! And I only played maybe 5-6 levels. I can't imagine the difficulty when getting to the end. This game really is loads of fun, with only one minor issue for me: you should only have to click an item once in the inventory to use it. Having to 'deselect, select' an item is such a waste of precious seconds, when it literally boils down to your precious seconds! Still a very fun and anxiety-driven experience!

Great work!

That panic you feel when you're being chased and you look behind you, but only to see the person is RIGHT ON YOUR TAIL! hahaha thank god for the ladder to the upstairs window. This game is tremendously fun and an easy gate to loads of humor. The gameplay is easy-going, but challenging enough to where you don't breeze right through it. It really keeps you on your toes! I wouldn't be surprised if the game's popularity blew right up. Highly recommended to check it out on Steam!

Great work! 

BEWARE OF THE PITTER PATTER! hahaha I legitimately had a fun experience playing this game, as with most of your games! It's a straightforward concept of getting what you need in order to progress, and avoid the pitter patter at all costs.  Sprinkling in journals throughout the area  to add context to the situation is a nice touch, and really enhances the gameplay. It requires a bit of trial and error, but once you figure out the strategy, Mr. Pitter Patter can F off! lol

Great work!

You said I didn't have to do a LP for this game…

But I did! And I'm absolutely happy that I chose to. There's soo many areas to explore and details to take in, I applaud the commitment to your project. Numerous times I was caught off guard and laughed my butt off by the various things others would say. Unfortunately, I didn't play the first game, but I've watched Mark's LP back when he played it. So I was familiar with that story. But the way the sequel knocks the fourth wall down, and exposes the behind-the-scenes appeal, is a wonderful POV and twist for the player! I easily could have spent a few hours seeing and interacting with everything available hahaha the LORE is deep with this one!

Great work!

I thought my eyes were playing tricks on me while playing, but in post I realized I was actually seeing things running around in the forest! Still very creepy after the fact. I loved the layout of the environment, and the unique way the gameplay interacts with what is around you. Of course, coming from FFG, (I probably mention this a lot) the expectation for a higher level of thought is always present. I love a game that makes you think, rather than a superficial, jumpscare-infested game. I wish the best to everyone who participated in this development, and look forward to the next installment from FFG!

Great work!