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(2 edits) (+2)

Thanks! Or music guy had no time, and we had no one assigned for sfx. But we also wanted to be physically correct, since you can't hear sound in space.

Any suggestion to make the aiming better?

(+2)

No problem that's totally understandable ^_^ and yeah if you wanted to go for realism it makes sense that there's no sound.

For the aiming i think to have it be more precise i'd either go for mouse aiming or if you want to have controller compatibility maybe go for a twinstick type of controls and i'd probably remove the "spring - y ness" that straighten your aim automatically.

Then again your game your vision  ! just my opinion XD