The select the first mission, i have my Home, and 3 objectives. The GUI shows on the left side the 3 objectives, and i can click on that, or on the spot on the map, to select the objective i want to complete. But, my Home spot is also an objective, and has no GUI line for it.
The first mission/tutorial is still not doable for me. I cannot move the camera while the girl chat is open, so i must first close the chat, then move the camera to see the loot and move. I can play, but without the tutorial open.
Then, i still think there are too many layers to the maps (global, region, local...). At least one should be removed. Selecting the region, alright. Selecting the objective should be a simple screen without map, like 3 cards or documents or something. Then the next map would be already enough, but then i still have to move around a local map. It's way too much.
Also, i would really want to move my soldiers in any order i want, as i already have to deal with a sad "2 Actions" system, instead of a "Time Units" system. It's too limited, IMO. That way, i would move my soldiers as i like, then hit a "End Turn" button.
The general experience is nice, and i enjoyed so far following the progress on your game. Sure, I'd have loved a Time Units system (like Xenonauts or Enemy), organic covers (the hidden gem Enemy, from Tom Johnson, does that really well with its voxel world), more options in characters builds (deeper inventory managment, parallale base building...) but well... Maybe later.