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A jam submission

AllocateView game page

Divert limited Power to defend your Stronghold against enemy tanks to save as many refugees as possible
Submitted by BluishGreenPro (@BluishGreenPro) — 16 minutes, 17 seconds before the deadline
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Allocate's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3823.6923.692
Overall#8363.5213.521
Originality#10763.5383.538
Presentation#14053.3333.333

Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All structures operate on a shared power grid, you can only allocate power to a few at a time.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

Wow an actual RTS in this jam! Well done! I like how simple it is yet has great depth.

Submitted(+1)

Super fun and amazingly chaotic.

Submitted(+1)

I really enjoyed the mix between planning ahead and having to take quick decisions in the heat of the moment. Great soundtrack as well, really embraced that retro feeling of C&C back in the day. Very nicely done!!

Developer(+1)

I’m glad you thought I did the C&C inspiration justice. I spent about an hour on that grass texture alone.

Submitted(+1)

Nice! Well done on the effects, the feel was solid. Overall great job!

Two minor bits of feedback:

I played the game twice, once without reading the instructions and once with - I felt it actually didn't need as much explanation as was offered. The only thing I missed was the drag-to-aim.

Since the goal was to save as many evacuees as possible, it didn't seem that interesting of a decision to power down the rocket. Maybe it'd be cool to have to decide between turrets and shields instead?

Developer (1 edit)

Thanks for the extended feedback! I’m glad the game was mostly intuitive, I just went for broke on the tutorial so all the info would be there, knowing full well that it was a huge info dump and would probably only make sense the second time through.

Times you need to power off the Rocket are few and far in between, but it is absolutely vital when you get swarmed by large numbers of tanks (once you’ve been playing for 10+ minutes in a single run)

That said, I agree that the spawning needs to be rebalanced so this happens sooner.

Submitted(+1)

Nice Idea, I wish to see more level with this idea.

Developer

Thank you! I could probably make a short Campaign for the game if there were interest.

Submitted(+1)

The controls were easy, the music was well suited and I liked the graphics. It was really fun playing this game. Good job!

Submitted(+1)

C&C inspired simple and effective controls, I'll probably make smaller the base and bigger the towers to give them more importance, I'll probably make all the arts from the same perspective probably top-down, overall fun to play and it's all that matters! :D 
well done!

Developer(+1)

I would love to make all the art with perspective, but for the tanks and third I had to rotate I couldn’t create all the key frames necessary in the time of the jam, maybe I will have time to do this afterwards, probably through prerendered 3D if I can figure that out

Viewing comments 27 to 21 of 27 · Next page · Last page