Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Gardens aren't very efficient for Happiness. Happiness will be getting a rework next update and I think I'll move gardens to just be decorative.

Road upgrades are totally possible, but they would be incredibly tedious right now. 

For fuel sources, things like bakeries could burn all sorts of fuel, not just wood. I'm not sure that tracking fuel usage for bakeries would really add anything interesting to the game. Maybe for Bronze Smelters, to help reinforce the idea of Bronze as an advanced and expensive material.

(1 edit) (+1)

Maybe you could introduce a charcoal smelter? It could convert 5 wood into 15 fuel, or some other sort of large output item. You could have to use the fuel for upgraded bakeries and smelters, as a price for their superiority. There could also be a coal resource scattered about that would work also.

(+1)

Good point about the upgraded bakeries. I'll make a note about them, charcoal, and coal.

(+1)

Thanks Shawn.

(+1)

thank you really enjoying this game when i can afford i will be donating to just cause this game is that fun will gardens be able to be built any where? once the walls and towers are up and we can build up tedious is not a problem when it comes to infrastructure any added hardship in early game like fuel for bakeries and smelters only adds to the intense realizem that was the bronze age struggle but once you find what you need for bronze its all about trade and empire building keeping folks happy and enjoying the game i have not notice the enemy making ships or coming to retake land after i took over a large island of the 38 regions on the island i own 18 with a pop of 609 building roads to connect the regions setting up trade taking down rez collectors in favor of more happiness building regions for armies its all around fun and entertaining i own 18 out of 38 so 20 regions could be retaken but the enemies dont seem to have a navy or is that coming?

The current enemies, the masklings, are a very simple enemy designed to add some challenge to the game. Eventually there will be rival humans with ships of their own, and possibly several different races.

But for now, deep water is an obstacle only you can cross.