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This is a really cool idea, and you executed it really well during the 48 hours! Placing down tiles then exploring them from a completely different perspective was super satisfying! There are a few pieces of feedback I had:

  • A skip button would be nice, if I don't want to place any more pieces or move any more.
  • Given I pretty much have unlimited control over the dungeon layout, I could pretty much just avoid any combat encounters.
  • The buttons in the win/lose screens to go to the next level or restart didn't seem to work some of the time. I wasn't sure what was up with that.
  • It says "your wounds have been healed" at the end of the level, but I'm pretty sure I wasn't actually healed.

- Definitely agree on the skip button! 

- Avoiding combat entirely is supposed to be detrimental as it means you don't level up and will get destroyed on lower floors, but this isn't communicated very well to the player at all in the jam build so I can see why this has come up a few times! The control to build around enemies is intentional, but without the knowledge that you need to at least kill some to keep up with difficulty, it seems like a smarter choice to always dodge them!

- Yeah thats the #1 bug we've noted haha, its at the top of the game page, tis a Unity button bug that is blocking button clicks on most of the button and only lets you click it right at the bottom.

- Also a seemingly quite random bug, but thanks for pointing it out!


Thank you so much for your detailed feedback, it really is super helpful for us continuing on with this post-jam :) Glad you liked it despite the issues!