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(+1)

Well this was definitely a unique one amongst the jam games, and really sucked me in to play a lot of it.  Though it definitely got monotonous after a little bit since I ended up with a behemoth of a ship with just endless turrets and everything.  I do think it wasn't supposed be actually usable though since the turning and straight directional movement stopped working, but diagonals still did (good ol' annoying diagonals).

A few points though to be more specific:

  • The base systems are great so much variety, you can make enemy ships with it obviously, and change up the players ship to fight in different ways.  Focus on front defense and speed or all round defense etc..
  • A big problem for me though was the monotony of it, since you run out of new blocks relatively fast.  Not to mention there's really not too much interaction with the game directly since you're just moving and targeting stuff.  Or just tanking sometimes.  So more blocks types (obviously) would probably be a welcome change (but it's a jam game sooo) 1 or so per level probably.
  • Another thing is the fact that there's not really any landmarks besides the main portal.  They would definitely help spice up the gameplay, maybe some asteroids, or an enemy base or two?  Planets maybe but then I feel like they'd need a bit more variation, whereas asteroids are simpler.
  • I feel like it's the same point but enemy variety was also a bit lacking, obviously a jam game but I figured I should mention it, though they did seem like they tried to have some interesting setups so maybe that's more down to the incredibly broken ship I put together.  

Alright well, now that I've nitpicked.  This game is coool!  There's some awesome ideas and some awesome execution, just with some variety missing in my opinion.  I'll definitely be coming back for any sort of post patch tho.

(+2)

wow!! Thank you so much for all the detailed feedback. We will definitely take this into consideration.