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(+2)

The core idea is interesting. I think it's not quite there but has potential. Here's what I think:

The platforms and jumping seem antithetical to the core idea. I would get rid of them and make it all about planets and orbits.

Perhaps detaching yourself from an orbit will keep you going with the momentum that you had while orbiting, so you can sling-shot around to different planets and position yourself creatively to grab all of the pickups. Maybe this also means no gravity either?

Was the ship at the bottom supposed to do something, or is it just visual flair?

The time limit seemed abrupt. Is the goal to collect them all before the time is up, or is it endless pickups to see how high your score gets in the allotted time?

What if you launched from that ship with limited oxygen, and your goal was to collect as many pickups as you can and return back to the ship before oxygen runs out? Maybe returning refills your oxygen so you can go again and attempt for a longer score streak or something.

The reason for such an idea is that currently there is no risk/reward. I suppose it's supposed to be a chill game, not stressful.

Nice job getting a game done with sfx and music in the jam time! Those bring a game up a few notches in my opinion.

(+1)

Thanks for the feedback and suggestions! The ship doubles your score. I originally wanted a bit more momentum between the planets, but I’ve never done physics like that before (or the orbit mechanic for that matter) so figuring out how to make physics work the way I wanted was something that would have taken way too much time, so I changed the game a bit so that the mechanic works better given the circumstances. The way the game engine I use implements physics is kind of wonky at times, so I’m not sure whether I’ll mess with that part of the game or not in the future. There’s a way where the player can jump off the orbit, but it has an audio glitch and the player can no longer just drop from orbit, unless I add another button control, so no idea if I will do that or not lol.

Thanks for the suggestions on how to add more risk/reward! I’m working on adding more game modes to the game (currently have the classic/game jam mode and a zen/free play mode in the works) and will keep your ideas in mind for a third mode! I definitely want to keep the classic mode in the game as a nod to the game being created for the jam! The game does have more of a chill/stress free vibe, so I want to keep that as part of the game, at least in those two modes. There’s a lot I want to do with this game, but considering it is one of the biggest games I’ve made to date, I need to take it one step at a time to not overwhelm myself lol. 


Thanks again for the feedback! I’ll keep that in mind as I continue working on the game!