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I love the way you think!

I'm happy you noticed that the coins were there to guide you along the way. Also, I'm impressed how you learned all the player mechanics so fast :)

I will definitely re-think the mechanic of the player. Minimize it as much as possible and force player into more possessions.
A monkey that wall-jumps. Man, that is genius :)

I want to continue developing Possession and make it into a full fledge game.
When that day comes, I will add your name at special thanks in credits!

I can't thank you enough for your feedback. It's worth a lot :)

I appreciate your response, and if it helps give you some inspiration, consider playing or at least watching some game play videos from the Shantae series, her recent two games would be good places to check; but with her Genie magic, she transforms to other creatures so that she may navigate obstacles similar to your game. It’s a 2D platforming game, so it should help draw closer comparisons. Otherwise, you can always draw inspiration from Super Mario Odyssey, especially if you decide to keep the player’s designated character to be agile. In any case, I hope your game wins the Game Jam, or receives further recognition for your accomplishment here!