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(+1)

An interesting concept, although I noticed a couple of issues. As far as I can tell, if you win the game, it still says you lose. The combat was cool looking, but I felt the margin of error was pretty slim, since the devil could beat on you pretty hard if you didn't move right away. It felt a bit tedious since he had so much health and it would regenerate each time you died. I think a few small tweaks could make it pretty good though!

(2 edits) (+1)

Thank you for the good words ;-)
Yeah there are issues: the win/lose condition is faulty so it will always say that you lose (to be fixed in post jam time). The feeling about the combat is what I wanted to achieve: very little time to counter or move away from the Devil to retry with another move. And also I wanted it to be tedious, because fighting the Devil is a difficult task!