Wow! Thank you!
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Thank you for the good words ;-)
Yeah there are issues: the win/lose condition is faulty so it will always say that you lose (to be fixed in post jam time). The feeling about the combat is what I wanted to achieve: very little time to counter or move away from the Devil to retry with another move. And also I wanted it to be tedious, because fighting the Devil is a difficult task!
I like the game very much! The setting and the visuals are pretty good.
Anyway, since I haven't played it with another player, I don't know if it fits with the "union" theme. It's a good spaceshooter anyway!
Yeah, the way to the first boss is pretty boring, as you can keep pressed the shoot button to clear a straight line and you need to avoid enemies just a few times.
Very neat! Two things that bothered me a bit: the fact that on the left side you can't predict very well and the fact that the machines overlap themselves. Really good the brak effect, wasn't expecting!
Hi, thank you!
Maybe should make it more clear? I thought that after the first failure, one is going to try, anyway yes I'll make an after jam update ;)
Worth noting: the "blocks" will block you. No pun intended.
Thanks Jupiter ;)
The slowing down mechanic was a bit "slow paced", I have to admit it, but I created the game with this in mind so... It' like that. Thanks for pointing out the "her" mistake in first story part.
Did you reach the end?