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Cool game! I like the idea of doing more damage when you have lower health, but I think in this case I wasn't finding any motivation to actually let my health drop - doesn't it make more sense to just take as little damage as possible, and let the extra damage at low health be a bonus? Maybe an ammo or time limit could help, although this could also just feel punishing.

I'm glad you like it

Balancing de damage buff was harder than I expected, I will probably change it a little after the voting period, maybe setting it at ranges of missing health, or just increasing the health of enemies making the extra damage a real difference or something like that.

Thanks for the feedback!