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This is a really nice game. I was surprised just how many levels there for a 48-hour jam. I have a problem with the game's colorblind accessibility. It was really difficult to figure out what blocks required what abilities to pass through. There were symbols on the orbs and on the "use ability" blocks (though the water drop on the boxes were too small, IMO), but not on the general blocks. The game could use non-color cues for these blocks. Also, putting shooting on the mouse button without any mouse aiming stands out as an odd choice to me. I got used to it, but it still seems like an odd controls choice to me.

Thanks for the feedback! We had an entire team member pretty much just doing level design, and he did amazingly! We are switching the shooting to a different button for the post-ham version. We are aware of the symbols being small on objects and do plan on fixing that. The color blind is also something we are talking about fixing.

Thanks again for the amazing feedback!