The Quiet Life is a game about a group of nuns that have recently arrived at a remote convent.
It's 11 pages, with easy to read layout and excellent illustrations. There's a few public domain pieces, and they sort of clash with the style of the custom pieces, but the art density is solid throughout the book and it's hard to overstate how good the custom illustrations look.
Mechanically, this is *sort of* a worker placement game, but there's a lot more going on here than that. You play with a deck of cards, which is divided into faces and numbers. The numbers are used to generate chores, and the faces generate challenges. Each PC plays a nun with a different statline, and those stats are useful for chores and challenges, but players can't reveal their stats to each other, meaning that everyone has to in-character make a case for why they should take on a certain chore or challenge.
Dice-wise, you roll d6 + attribute, and you have a total of three dice that you can roll per day. You can assign them to your own chores---or to other people's chores, provided your chore cards share a color.
Helping other characters with chores can also trigger a relationship mechanic, which makes future help very effective but risks random botches on rolls.
Failing chores, or failing to complete chores, causes Punishments. These are mechanical effects that make completing future chores more difficult.
After six rounds, or days, of gameplay, the players can rotate the GM or reach one of several endings depending on their choices and successes during play.
Honestly, Quiet Life being so mechanical felt a little strange to me given how much the art focuses on smooching nuns, but it's still absolutely a game that takes well to roleplaying. You just have to prioritize it as a group.
Overall, if you want a game with some fun crunch and unexpected fluff, and if you're willing to focus more on roleplaying than on trying to solve the mechanics, I think Quiet Life is an excellent pick. Alternately, if you want a purely mechanical game, I think this works fine in that capacity too, and you could even assign point values for different chore difficulty levels and make it competitive.
Minor Issues:
-Page 2, "Or occasional an easy day" occasionally
-There is a cheese strat where one player can repeatedly talk about their statline, giving other players a chance to call "Immodest!" and buff their own Modesty. Then, all the cheese player needs to do is go on a successful date and they can flip their Modesty way into the positives.