Very nice game. I Love the concept and the shifting to (another?) reality. But got stuck after the fight with the Hurrof. It was obvious to throw... I mean let the wolf jump over the water, but couldn't figure out how to get Alvin over. At least not before I ran out of patience.
Viewing post in Alvin, the Wolf, and the Horrible Hurrofs jam comments
Firstly, thank you so much for playing my game, and for the feedback :) !
As for the puzzle on how to get Alvin across, that's possibly me not being good enough with allowances/hints again (see the other comments). Hint: you can push certain objects ;).
This is something I probably should've had one of the characters do earlier in the game (like when you can't progress into the living room/kitchen without picking up plushie Bobbes), but I guess I assumed that pushing objects is such a staple of games like this that, I assumed players would try it.
But again, thank you so much for the feedback! This is my first game jam submission, so obviously it's been a learning experience. I'm working on a 1.2 version of this game where I make it more the way I envisioned it, without the time constraints (and perhaps with more puzzles - this game was meant to revolve around puzzle solving), and every bit of feedback helps :) .
Ah yes, It's very easy to overestimate how obvious things are to others. I found it by the way. But it took a few tries before I realised I had to use the interaction key to actually push. And also, I think it would have been more obvious (to me at least) if had been a box or something. You always push boxes around (unless you can break them for goodies). :)
But these are things you learn by playtesting. Especially puzzle games require lots of letting other people play, which there is not much time for during a jam (until now during the rating that is).