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When I generate a new world in the latest version my game crashes

That's odd. Do you have any mods loaded?

Every mod is inactive

I'll look into it.

Do you need crashlog?

Please. Most of the errors are reported, but a crash log would help narrow things down.

FATAL Exception

   at Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception)
   at Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService)
   at Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)

Inner Exception Follows
Could not load file or assembly 'System.Globalization.Extensions, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. Systém nemôže nájsť zadaný súbor.   (translation: The system cannot find the file specified)

 at Bronze.Common.Extensions.RemoveDiacritics(String value)
   at Bronze.Common.Services.JintScriptEngine.Execute(String script, Boolean doEcho)
   at Bronze.Common.Services.JintScriptEngine.Reset()
   at Bronze.Common.Generation.RegionBasedFeatureWorldGenerator.GenerateNewWorld(ReportProgress reportProgress, WorldgenParameters parameters)
   at Bronze.Common.GameState.Modals.WorldgenProgressModal.<CreateWorkAction>b__10_0(ReportProgress report)
   at Bronze.Common.GameState.Modals.AbstractProgressModal.<OnLoad>b__16_4()

Got it. Should be fixed in 2.3.2 , which will be up shortly.

Still crashes for some reason, crashlog a bit different now

FATAL Exception

   at Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception)
   at Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService)
   at Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)

Inner Exception Follows
Could not load file or assembly 'System.Globalization.Extensions, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)
   at Bronze.Common.Extensions.RemoveDiacritics(String value)
   at Bronze.Common.Services.JintScriptEngine.Execute(String script, Boolean doEcho)
   at Bronze.Common.Services.JintScriptEngine.Reset()
   at Bronze.Common.Generation.RegionBasedFeatureWorldGenerator.GenerateNewWorld(ReportProgress reportProgress, WorldgenParameters parameters)
   at Bronze.Common.GameState.Modals.WorldgenProgressModal.<CreateWorkAction>b__10_0(ReportProgress report)
   at Bronze.Common.GameState.Modals.AbstractProgressModal.<OnLoad>b__16_4()

Well, that's aggravating. At this point my  guess is that it's a problem with  the .Net version. If you upgrade latest it might fix the crash. I'll try some things on my end, but it might take a while.

is it a easy fix? i hope so

same