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This is quite a treat -- I am amazed that you managed to implement so many genre combinations within the time limit. I don't think the game needs a lives system, though, since it's core appeal is the exploration of genre combos. I think it would work much better if you just kept the game randomly matching genres until the player cleared all combos at least once, then opened up a free genre select.

(+1)

Ty! I'm amazed too, I ended the first day with just the architecture and one (1) genre implemented and I thought this project was doomed for sure. Also, that's not a bad idea, though I do like the challenge offered by the lives system -- maybe a "free play" mode is in order :)