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A jam submission

I JUMP TOO!View game page

Submitted by Nick Severny (@nseverny) — 21 minutes, 7 seconds before the deadline
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I JUMP TOO!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4323.9713.971
Fun#6703.4863.486
Overall#7013.5903.590
Originality#16403.3143.314

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
it's a platformer where you play for two characters but one is almost dysfunctional

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

A very nice pixel art and a mechanic that becomes addictive!

Developer

thanks, that's a very nice thing to know :) we'll do our best to maintain the addictiveness of it. not sure if it's a real word though haha

Submitted(+1)

amazing art style, reallly love the characters, level design color palette you pick for it, it all works together quite nicely.

Great job

Developer

thank you, glad you like the art :)

Submitted(+1)

Really loved your art and animations. Puzzles were great. I got hung up with the lift/throw mechanic but that just takes some tutorial tweaking. Great work!

Developer

thank you! yeah, we intend to make a completely different tutorial in the future, when there's actually enough time to think it through ':D

Submitted(+1)

The visuals are very impressive for a 48 hour jam, and the learning curve is perfect. Great game!

Developer

coming from you, that's especially valuable :) thanks!

Submitted(+1)

Very fun game! I loved the art style .

Well done!

Developer

Thank you very much!

Submitted (1 edit) (+1)

5/5 on all 3 categories. Easily the best game I've played in the entire jam so far.

The characters are incredibly cute and well made. I love all the little details about them. The music fits the mood of the game perfectly. The SFX fit well with the characters and adds to the cuteness of the game. The art style of the entire game is matching.

I love the way you made keys into bugs. That's really neat.

The in-game tutorial is really good. Serve bite-sized information when it becomes relevant. I'll be adding this to my future jams from now on!

Apart from the production value, I felt like you came up with really interesting puzzles too. In Particular the puzzle where the green character had to get the key with the platforms. Even though it can't move on its own, it was able to help its bro!

I think there's two things I would point out:

  1. It was not obvious how the throw mechanic works. I almost gave up before realising that you just have to use momentum to throw. I think that could be communicated with the in-game tutorial.
  2. The key bindings are a bit weird, enter is really far away from A/D and space. I think maybe E or Q or both even would've been decent throw keys!

I can't stop smiling about this game. Congrats on making an awesome game. I really hope you turn this into a full game!

Developer(+1)

wow, thank you very much for such kind words! I'm genuinely touched, and I'm sure my partner in crime will feel the same. <3

both points noted and appreciated. totally agree with the first one. unfortunately, we ran out of time to think the tutorial through. the next step for us will be making it clearer without any text at all.

ideally, the controls are a subject of a player's preference but we didn't have any script for controls binding to borrow for this project (frankly, almost no pre-made script to quicken the process). it doesn't seem very suitable for a game jam prototype but I think maybe it'd be beneficial to have at least a couple of options next time?

we are absolutely going to continue developing the game as we both are very happy with it despite its flaws.

once again, thanks a lot for this. hopefully, we are to share some experience with each other, and I'm looking forward to seeing what you're going to come up with next :)

Submitted(+1)

Wow, it was pretty fun. 1 thing I realized we share and which is not the upside was that to set the throw direction, you have to run at the same time. It annoys a bit. But yeah, the game is very well done. Gongrats on that!

Developer

thanks for checking our game out!

not gonna lie, I considered that too yet I'm not entirely convinced it's a downside. maybe polishing is the answer here. still, totally agree, some work needs to be done about that

Viewing comments 27 to 21 of 27 · Next page · Last page