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HDog Ace Access Build 0.951 (Full Spectrum)

New Stuff:

- X new player jet added. The default is now the new hybrid craft, still starting with random gear. All others have a fixed loadout

- Many Items, Jets and alternate zone types now require unlocking before being available

- Title Screen now lets you select the different jets (after you have unlocked them); each one launches from its own carrier unit

- 12 New passives added

- 1 previously unavailable active added

- Extended persistent unlock save file, added unlock framework

- Added unlock messages and autosave icon

- Chest now have a small chance of their content being unidentifiable until pickup (higher on malfunctioning chests and with certain items)

- Stores now always have a health pickup for sale

- Player death is a little more flashy now

- Music: Final version of the title theme and final boss theme added; one final late game track added  
 


Adjustments/Balancing:

- The title screen now shows you which gear the currently selected jet has (it'l also show up on the pause screen)

- Added text to title screen telling you which jet you have selected

- Jets now have names apart from their callsign and technical designation

- Added dummy items visualizing that The Fur starts with random gear

- Launching from the title screen now requires executing the usual 3-tap boost

- Added small tell for when player jump goes off cooldown

- Added a framework for actives charging while your shield regenerates 

- Remastered original low-tech jet sprite

- Advanced Kinetics and Jump Mine shot graphic reworked

- Wave objectives that require you to eliminate certain enemies now have a text header showing your progress

- SRM storage balloon drops now scale -

Shard Shield charges less per second now, but charges fast whenever your shield regenerates

- Contained Explosion, Your Own Rules and Every Weapon Attachment make you more cool now

- Glass Configuration damage bonus increased, shield and collision damage penalty lowered

- Glass Configuration and Shield Heart sprites reworked to set them better apart

- Shield Heart is now Broken Heart and gained a secret synergy

- Love now also confuses your item perception a bit :)

- Skyborne regain damage threshold now increases way more after a successful regain, but additional Skyborn stacks will lead to less increase

- Gun Drive now gives your jump shots less damage bonus per stack, but each copy of the items has you fire an additional shot 

- Hyperspace Streamlining now has you retain your jump boost force for longer

- Money Equals Poverty reduces your srm pickups by less, but now also increases store prices a bit

- Shield strain from unclean jumps is lower now

- Player coolness now featured more into chance of choice chests spawning

- Store chests now randomize their base price based on zone count instead of difficulty lvl (preventing stores from being very cheap if spawned early)

- Made gradient background generation less memory intensive

- Hardlight Sai now has a ranged charge attack

- Taking damage now triggers all acum damage stored in enemies and resets your dmg dealt cache

- "Destroy Mobile AA" objective now scales up way slower

- Flak Ammo shots will now inherit acum damage state from their parent shot

- Flak Ammo now works on melee, producing multi-strike attacks

- Scatter Ammo now works on melee, producing dual-wield attacks

- Scatter Ammo now lowers attack rate instead of damage

- Reverse thrust and strafing now resets cam y gravity

- Ending intermission with mouse controls now only requires one click

- Super AWACS, all jam domes and heavy gunships have less health now

- Hostile scatter drone shot lifetime reduced

- Armoured suit burst rate increased 


Bug Fixes:

- Fixed global wave advance combat chatter using the wrong text

- Fixed SRM Bomb active not showing up in any loot lists

- Fixed some background suns not being correctly centered on the title screen star

- Fixed player coolness accidentally lowering choice chest chance

- Fixed a problem causing first intermission select action to bug out if no regular chests are present

- Fixed a bug causing ui select sound to play when attempting to select right even though no items are selectable there

- Fixed laser chainguns not being displayed correctly on pause screen

- Fixed flock drone target helper not being hidden

- Fixed flock drones not falling into formation correctly during intermission

- Fixed heart pickups not being destroyed on zone jumps

- Fixed Skyborne heart ui breaking when picking up items that lower health max below current health 

- Fixed boost skimming the ground leading to some glitchy jet behavior

- Fixed intermission camera glitching out when triggering advance while player jet is ground tunneling/in the clouds

- Fixed particles and dust fountains spawning even while environment is faded out during intermission launch

- Fixed a problem where gunships would disappear into the ground without being destroyed, potentially denying objective kills

- Fixed mouse cursor moving off screen when enabling mouse aim

- Fixed active item icon not being re-centered after activation

- Fixed some burst activation glitches on slow burst fire weapons

- Fixed a problem where a denied Super AWACS spawn would prevent later spawns, event for objectives

-Fixed Floatoid bombers being completely unaware of sky islands, leading to a lot of crashing

- Fixed purple smoke emitters not being removed on wave advance (?)

- Fixed first wave of a zone not inheriting new zone states correctly

- Fixed most ai controlled enemies not using their custom portrait for combat chatter