Funny theme, gameplay is good but hard to pull off, sometimes it was too easy, sometimes too difficult.
Viewing post in Butterfliez & Beez jam comments
Would have been nice with a clearer difficulty curve, maybe waves system? the bees were kinda hard to predict/avoid. Some more balance in the spawning rate and more anticipation for enemy movements/behaviour is also needed.
Right now, the mechanics i think also get old very quickly, there is no new discovery or surprises over time, so the gameplay is "short".
Hopefully, that makes more sense :)