Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I really like the interplay between sharing health with foes and rewarding aggressive play. While playing cautiously is (as other commenters said) fairly easy, playing to maximize score suddenly makes the game shine, as the defensive tools instead serve to maximize the number of possible foes to slay, and the time limit becomes the real enemy.

Thank you for playing! 

We were really trying to push the trade off between being defensive and getting good scores and having fun. We wanted more mechanics, like using the stun would give the enemies a special attack and that kind of thing but just didn't get time.

Glad you enjoyed yourself! When the Jam is over we'll upload a desktop build with working leaderboard so you can get competitive with that score :D