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This is neat. I suspect the introduction/tutorial was rushed at the end of the jam because it's in dire need of proofreading. The game could also use some balancing, as once you get big enough, it seems that nothing can touch you. The thrust controls are kind of confusing; I kept trying to use W to go up, and kept being confusing when it went another direction based on where my ship was facing. My game added a similar mechanic to this game's, but includes a small change that I think would also help in this game. In my game, I adjust the camera to center on the new center of mass of the entire player-controlled structure. It can take a lot of work to implement (I had to use quite a bit of code to make it work in Godot), but it helps improve the player experience quite a bit.