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Very very well done. I think the idea was done basically perfectly and the art style is very cute. The only issue I had was the seemingly generated on the spot save states for when you die. It causes some kinda annoying points when one slime got stuck behind a door and the other didn't, or a time where a slime was stuck in a death loop.

I was able to get out of both, thankfully, but it was still a little bit of a pain.

Thank you so much! It's great to receive feedback as I've never encountered this during playtesting. And honestly, I should've spent a little more time on the problematic checkpoints. I will fix it as soon as the jam is over. Glad you liked it regardless <3

Also how in the hell did you get unstuck?? Even as the creator it seems impossible :D

I would put blue as far right as possible, bring orange right to the door.
Have blue stretch and compress till they are right on the door themselves.
Switch back to orange and use the spring power to do basically a far long jump over the crate, and basically TOSS it into the button hole at a high speed.
Then just jumped before hitting the spikes and kept on going.