Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+3)

Did I see that you not only created a narrative-based game, but you also translated it in 48 hours??? That's awesome! Amazing job!

Also, I love the narrative piece and that it kinda reflected the mechanics of the game. For a while I kept trying to kill my sister's monsters for her, but after a while I realized that I actually needed to trust her in order to get through the forest in time. And once I did that, the game because easier and more fun!

Speaking of the sister, you guys did an excellent job programming her AI. She never got in my way and never got herself into so much danger that I couldn't get her out. She wasn't annoying at all and was actually super helpful for getting out of a few tight situations. It felt like I was playing with another intelligent human! Some AAA games have had trouble with sidekick characters, but you guys nailed it - in 48 hours!

Really excellent game - one of my favorites so far of this jam! Great job!

(+2)

Wow, thanks a lot for such kind words! Yes, we did all that in 48 hours. It was a great rush!!!

We originally wrote the text in Portuguese -- our mother language, but for participating in a jam, it needed to be in English. David and Margella were responsible for all text and translations.

I was the soloist programmer in the jam, and as you saw, there are lots of intricate systems that I needed to code. Lightning, Combat, Movement, AI, Dialogue, Morales system, Game Design, Level Design, it was craaaazy. Unfortunately, there are some things that could have been better polished if I wasn't coding alone. But I'm very happy that you liked the Warrior AI! Yes, I tried making her to not bother you too much! Also, as she is a warrior, she has more HP, so she can deal with some monsters on her own for a while, and sometimes she will indeed help you.

The artist also had to model loooooooots of stuff, and all 2D art (characters pictures, dialogues, UI) was all made by him.

The musician created 2 musics and lots of SFX, which fit perfectly!

We are very proud, even though I would lake to have done a better game design.

Again, thanks a bunch for your kind words! =D