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(1 edit) (+1)

Well...it only took like 3 seconds to get killed...Also, the audio was coming out of the left speaker only for some add reason. I think I need two brains to play this game.  It did feel like I had to alternative between space and clicking as it was not detecting both at the same time, not sure if that was intentional, but it did make it much harder :P  The idea is cool but for me the current execution was a little too challenging to survive more than a few seconds plus keep track of both areas is challenging alone but also having to do combat it takes time to get used it. Maybe a slow progression of "here's one enemy you each need to defeat. Okay, onto the next wave or level, etc." ;)

thank you, we’ll be taking that into account for the next time around.