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(+1)

The concept of having different abilities based on who is in front is an interesting idea, but the need for very precise movement right from the beginning and the jarring fast time limit didn't help the game much. 

My problem when making games is that I want to provide the player with a challenge but not make it too hard. However, when I know the solution, I feel like it's too easy and tend to make it harder ;-;

(+1)

If you can, throw the work in progresses at a friend or family member to see how long they take.  I usually get my brother to play when doing a solo JAM or pass the puzzles around when working in a group.