I had a blast making the music! c:
ExoPrism
Creator of
Recent community posts
Hey!
How exactly were they completely disjoint from each other?
There are a few invisible walls to guide your path but e.g. the clouds, leafs, whatever they are, do not have a hitbox on their own.
Although I do get how that may be confusing...
I'll try to make it a bit more clear where you're able to go and make death not as bad as it is now!
The 'clouds' (which were supposed to represent tree leafs but I failed on doing that correctly lol) were supposed to give you hints on where to go BUT covering your path, but it seems that it'd be better to show more, you're right.
About the 'brown guy', Minisense, that's actually something I hadn't thought about but it would make the gameplay way better. I just wanted the player to kill him because otherwise he'd always hurt you, but maybe that's a bit too hard to get. But I don't think if I'm too big of a fan of this 'running away'-gameplay, y'know? I'll think of something, for sure!
Thanks for playing and giving me your feedback! :D
Hey! So, let me try and answer all of that^^'
1- Yup, sometimes it is a bit weird which is the case because this is the first time I have created where you possess of a bullet, so sometimes it doesn't work fully as intended.
2- That is the entire point of them. Once they hit you, they stay in place and start damaging you. To stop them from doing that, you have to kill them.
3- I personally think that the concept is not bad, I just did not have enough time to think it through enough, so I didn't really do that much with the concept. It was just really difficult to get a good and well thought out idea that makes use of the limitation, but I get that it may make things too hard :/
I personally did not notice that it went too hard, but as a developer, you obviously don't. But thanks for your feedback, I'll try to find a way to make it a bit less hard (even if it's just giving you more HP) and to give the concept a bit more depth! :D
About the first long jump: I never really bothered to take it out because there was an easy skip probably nobody noticed^^'
About the background: Yeah, I didn't really get that to look as I wanted. What really bothers me tho is that it turned out so dark, I had to make the characters lit up to pop out, destroying the original character design^^'
And finally, about your first point, potential: I really liked the base idea I had so I plan on working it out to a full game later on!
Thanks for your feedback! I added in the Sticking mechanic because it would make the game a little bit harder to control and give it a bit more originality, and due to the fact that I only managed to finish just three levels, I couldn't implement it into the puzzles as much as I would've liked to^^'