Yay! Another in-depth review. We are glad you liked the concept. This is our first game jam ever.
- (Upon launching the game, it wasn’t immediately obvious what was interactable (and in what manner), and what wasn’t – I only figured out how to play by taking a closer look at the gifs on the game page)
Yes, after all the feedback we thought of adding a gif so it helps people - (It seems weird that the orientation of the wire matters, a conductor doesn’t care which way electricity flows, and it should work even if you rotate the wire 180 degrees; if you want to restrict it you should mark it as a diode or something)
Yes, the conductors are not supposed to work that way and we had no choice but to use this way, the sprites we added had some issues with the alignment and we really had no time to fix that, so we kept the one-way fit. This will be fixed once the jam ends - (The strategy seems to just be to go around clicking everything until it turns white – it’s less of a puzzle and more like manual labour)
The initial approach was very complex and since we were running out of time, we had to compromise on the complexity of the puzzle. The idea was to have a certain charge left in the battery from the first level which would need a connection from the last one and so on.
We really appreciate the time you have invested into this review and we are making notes of the feedback and the suggestions we are getting from all of you to improve the game. The next update should have many things resolved and new things added. Thanks again, LurkNautili.