Pretty cool concept, although I have some notes:
- Upon launching the game, it wasn’t immediately obvious what was interactable (and in what manner), and what wasn’t – I only figured out how to play by taking a closer look at the gifs on the game page
- It seems weird that the orientation of the wire matters, a conductor doesn’t care which way electricity flows, and it should work even if you rotate the wire 180 degrees; if you want to restrict it you should mark it as a diode or something
- The strategy seems to just be to go around clicking everything until it turns white – it’s less of a puzzle and more like manual labour
- Even after all that clicking, the light on the last page did not turn on for me, not matter what I tried
- On the other hand, the wiring diagram doesn’t really make sense either since the first couple lamps are connected in parallel but next two are in series with one another, so they’re driven at half the voltage. Then the last lamp is in parallel with the penultimate lamp so I don’t see why it wouldn’t turn on since it gets the same voltage as those previous two.
In order to make it more appealing, I’d make it so there are potential branching paths and you have to sort of manage how things are wired together and it isn’t just a matter of going around flicking things on systematically and you’re done.