Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Interesting concept. The grapple and dashing physics are on point and feels natural. It's great that you've managed to prioritize the gameplay mechanics over the many other things. The character art looks great and the animation makes it feel alive. The warning by the lasers are very helpful.

As many have said, the controls are difficult to learn. I think that separating the witch movement from the fairy's aim controls would be a better decision. I'm not sure if it's because I've only made it past level 1, but the wall jump mechanic kind of overlaps with the fairy.

It's a game with great potential. Great job on the game!