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I like the concept. Shooting the arrows and slowing down time feels satisfying. The user experience could perhaps use some work; it’s not immediately obvious you’re allowed to fall off the map or that the arrows let you jump more when above you or something. It could also be cool if the arrows did damage on their way back as well, although it might be overpowered – not sure.

The music was alright, and I guess it fit the mood of the game pretty well (low stakes, quite chill), although it’s a strange vibe to go for in a game about combat and killing enemies and such.

Thank you!

The game lacks a lot of polish and playtesting since i was doing it solo, premade assets and source projected helped out a bit but still not enough. I have spent most of the time tweaking the jumping around and shooting so i’m really glad that you liked those core mechanics that i have focused on :)