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(+1)

I'd be for e.g.


a temporary "tilt screen"-mode (or reversed/mirrored keys: left = right, up = down) if pulling a lever or clicking a button

pits with thorns/water/lava

optional checkpoints/marks during levels

coins to collect & use for upgrading/armor/potions/etc.

chests that include either goodies (items) or some encounters (enemies)

lv's with amounts of objects like: "hidden item found"

unlockable secret passages

get onto the other char's head to reach higher spots (teamwork)

stand on portal with one char & get into a door which would be locked in that portal isn't stepped on

walls or floors that narrow/widen in pixels

floor-tiles that's made of ice (sliding-effect to corners as "maze" to its exit)



those are just a few that came in mind, sure I could refer to even more suggestions too?

(+1)

Thanks those are some really good suggestions appreciate it!