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(+2)

Building a rom for an emulator is definitely a fascinating and challenging undertaking. I struggled to make it past the spider and ended up accidentally exiting out, so that's where I'm going to take a break for now.

Unless making the goal a bit of a mystery was intended, it would have been nice to have a brief screen that explains the objective and points me in the right direction.

The player character animation and feel of the movement is pretty good!

(+2)

Oddly enough, I understand these old machines so much better than modern engines. Though, I will admit I used a BASIC compiler for this one because the Atari is kind of bonkers.


I was just talking to someone about how Atari games can be difficult to figure out without the manual or a page explaining the goal. With the way I set this up, I can't have a text screen, but I may be able to squeeze in "collect all six strawberries" in the width of the two sprites I have to work with.


Thanks for playing!

Ah, see, I was skipping the strawberries because I thought they were just an extra difficult pickup, not the goal.