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Cute game, the movement is quite wonky and I found no use for the interaction move of the knight but what I was thinking while playing is how nice would it be for this game to look like papercraft.

I don't really know and can't imagine what you look for in this artstyle or what the setting for the game is but the design of the main character and many props reminded me of handpainted papercraft stuff and since it's fairly low-poly I thought it would fit very well.

Couldn't move some rock that was blocking a cave, didn't find the room with the gears from the screenshot but I'm guessing this is a different demo from your last time and the content varied.

Very rude ending btw.

Yeah the interaction move was just meant for if you see a spinning blue node on the ground, click to interact with it.  Papercraft is a neat idea but it's already been done a lot better than I can do it.  Not to say it shouldn't be tried, but I'm just going to stick with the artstyle I've developed for now.  

Yeah the rock isn't meant to be moved, atleast in the demo.  You'll be able to come back to it later in the game when you have a different moveset that'll allow you to destroy it.  Yeah the gears is from the earlier demo.

I don't know what you mean by rude ending.  But thanks for trying it out and giving me feedback!