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(+1)

It would be really handy if the camera followed ahead a little so that you could see what was coming in front of you.  the play area feels really small.  It would also be great if the fire balls only moved in up or down directions so that you could shoot them. quite tricky to kill them sometimes because I couldn't aim diagonally.

love the concept though, and shooting fire with water, that was really fun!

(+1)

Hi there, the original intention was for the camera to zoom out so that you could see most of the game level in one screen, but since I didn't know how to do so at the time and I was rushing to get the game done before the deadline, that didn't happen. Once I have learnt how to do so, then I'll implement it in the game's coding :)

You can only shoot water bullets in 4 directions, so diagonal shooting is out of the question :p; initially I had limited the tank's movement to 4 directions, but because I tend to press 2 directions buttons when running around a room, it felt very slow and unsatisfying, so I changed it to 8 directions.

I suspect the reason why you had a tough time handling the fire sprites was that in addition to the play area being very small, you hadn't attempted to run and gun at the same time, which is understandable because the way I played it would be very different than the players. I had not looked into this aspect of gameplay as I was in a rush and was a little spent by the time I was done, but I'll be changing it a little to accomodate new players.

I'm happy you found it fun to shoot water at fire sprites, so thank you :)