Thank you!
While playtesting this was the point that most people struggled with but they ask told us to leave it the way it was since it made for a more interesting experience. Maybe as a toggleable option for a future update?
I think if the movement was faster or the rotation slower it might make for a really fun mechanic, it does definitely add challenge. The way it is the piece rotates a lot between pressing the key and reaching the target and the bouncy movement makes it harder to predict, so rather than making me act faster to pick a target before the rotation changes, it makes me slow down to time the movement, if that makes sense. It's not a bad mechanic overall, it just doesn't quite fit in with the rest yet.