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(+1)

I like the idea and the visuals. Timing the rotation with the weirdly bouncy movement is a bit annoying,  and quite hard and breaks the flow a bit. Maybe you could have stopped rotation when the player presses an arrow key and lock it in that rotation?

Thank you!

While playtesting this was the point that most people struggled with but they ask told us to leave it the way it was since it made for a more interesting experience. Maybe as a toggleable option for a future update?

(+1)

I think if the movement was faster or the rotation slower it might make for a really fun mechanic, it does definitely add challenge. The way it is the piece rotates a lot between pressing the key and reaching the target and the bouncy movement makes it harder to predict, so rather than making me act faster to pick a target before the rotation changes, it makes me slow down to time the movement, if that makes sense. It's not a bad mechanic overall, it just doesn't quite fit in with the rest yet.