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I had a lot of fun with this. Pretty simple to understand once things get started and satisfying to get some big chains. That said, a bit too random and possibly easy. I ended up with a run where I literally cleared the board (and was making a bunch of suboptimal moves to make sure I used up all my moved just in case). The fact I could destroy the hazards by simply timing a shot for a single number to get rid of them felt too easy. There also felt like too many move increases (or they were giving too many extra moves). Some balance work there but a fun core concept and well made for the time you had for the jam. Great job.

Thanks for checking it out! There are some balancing issues that we'll try to fix post-jam. We appreciate the feedback!