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(+2)

I really enjoyed this as a big fan of immersive sims! Was the time mechanic partially inspired by the upcoming Deathloop by Arkane? ;)

The stuff I loved:

Level design! Finding the shortcuts (and wow there were many :D) made me feel really smart!

Mechanics - Wiring doors, knocking over wires & having to frantically dash back to the starting room through the many shortcuts felt great and very tense every time!

Being able to pick stuff up - huge staple of the immersive sim genre, had a big smile on my face swinging a chair around :D

Atmosphere - like the story says, I'm detained and trying to escape ASAP but the almost unintentionally creepy atmosphere was really enjoyable!

Main Menu & Difficulty Options - Screens flying about? Difficult but reasonable? Groovy!

The stuff I'd like to see improved:

Physics - They were fine for the most part, but there were a few unfair fail states caused by boxes freaking out a bit when I tried to jump on them for the shortcut

Clearly showing when you've done everything you can - I didn't know I had unlocked the exit door until I thought to check it again after seeing 'EXIT' through a hole in the door earlier.

Environmental storytelling - I know this is probably a bit much to expect, but some hints to what crime the player committed or the state of the world outside the building would've been cool, too.

Overall, really enjoyable and I hope it gets expanded upon!

(+1)

The time mechanic came straight from the theme actually! I thought about how you could join a player to a space, but rather than a physical connection, "what about a connection based upon rules?", and the timer was born!

To address your concerns, the physics were too closely tied to performance. We probably should have gone another route for those, however they probably would have been a lot easier to deal with if I'd tweaked the object weights a little rather than just leaving them based on their default mass (an easy fix that we just ran out of time to address).

Not signposting the exit door was unfortunately something we just ran out of time to do - I only needed another 20 minutes or so, but you know how it is with a time limit.

The environmental story telling didn't get any further than a notepad file. It was just out of scope for what we had to build. Absolutely would have improved the experience though!

We do plan on expanding upon this in the future.

Thanks for playing!