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I think the platforming aspect of the game in of itself controls fine. The left and right thing sounds like a cool concept on paper but the jump was the only really useful part of the two and I often found myself trying to circumvent  the left/right jumping differences by "activating" the left side's higher jump by moving a slight bit to the left before performing a jump. I think the base concept is something that could definitely benefit from more looking into!

Thanks for your feedback! :D I myself am a bit sad that I couldn't get enough ideas to make the mechanic work perfectly, that's actually why I made that "Go right, go a bit left, Jump, go right mid-air" so it feels like the abilities go hand in hand, y'know?