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First off, the artwork is definitely the thing carrying this piece for me. It had some strangeness going on that was oozing mystery, so props there. The use of thick grunge lines and dimmed colors reminded me of Darkest Dungeon, and the Lovecraftian nods are always welcome.

There were some technical glitches around, like monitor ratio weirdness, the blue unity background popping out and stuff like that. Plus, Item duping was a thing. But I am sure that given more time and maybe a firmer technical hand, this can grow into something really facinating.

(+1)

When we first started the 48hr Gamejam, we realised very swiftly that we were a team of illustrators! Also, a lot of us enjoy Darkest Dungeon and the cosmic horror genre, so to hear our artwork is reminding folks of Darkest Dungeon is a major compliment, so thank you! :D
As for the tech side of things, we have a list of bugs, issues and such that we are going to work through and upload new builds after the Gamejam is over! Keep them eyes peeled!

Sounds lovely. Looking forward to seeing the end result.