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I really liked this concept! And linking things together and seeing an outcome and the progress of the city was cool.


Two problems:


The linker being a raycasted line and not just where I'm pointing is annoying, I kept grabbing things I didn't want. In fact, it may have been better to just not have moving around be a thing, just click on two objects on the screen.


The possibilities for combinations are limitless, and the combinations I would come up with in my head are not the same as yours. Sometimes combinations would make sense, fire and beef make a steak. But sword and bush make cactus? Abstract thinking there, and it lead me to things like, maybe fire and snowman would make water, or stone and guitar would make rock music. It was really hard to think of combinations to do.


Good concept, would love to see it in a more fleshed out game.

Thanks Baked Orange for the quality feedback. I think those two problems are spot on! I think foe sure those are two areas we really want to improve the experience in as we continue to work on the game! 

We have been debating just doing the direct selection process or using a modified version of what we have now that is less janky. We'll probably playtest and see what feels better

And yea the possibilities part is a bit "imperfect" at the moment. We have some really cool ideas on how to improve the system to have more "sensical" combos while also having some unique and fun to discover "non-sensical" combos.

Awesome Feedback! Thanks for checking out our game and for the insight on how we can improve. We really appreciate it!