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I usually like to think I'm decent at bullet hell games, but this was a challenge! I usually see bullet hells almost as strategy games, where you're trying to position your player in such a way so that you can defeat enemies and avoid being trapped by waves of bullets. The physics weapon adds velocity to that equation, since the weapon only really moves when you do. It's an interesting concept that threw my usual instincts off by quite a bit, heh. Thanks for making this!