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(+1)

I really liked the vibe of the game! It was really hard, but still designed well. I really how you're tethered to the ball too, and how it drags you into holes with it. I also agree that the long room could have used a checkpoint or just be split. Otherwise, the mechanic was super creative and the game looked great!

(+1)

Thanks so much!
Yeah the long room is definitely tricky, and that was after I spend a couple hours just playing and refining it during development.  So it could have been worse :P