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(+1)

Cool idea! I think the concept of the game was to have you push the flies around to get them into your web, but there's a way better strategy, which is to just hook all the flies with your string and then drag them all into your web at once. I was able to finish the 4-fly level in 5 seconds that way, but it's pretty boring. I also would have really liked to move the mouse to cut the strings instead of having to click the pegs, which would have helped it feel a bit more dynamic I think. I liked the art though, and the concept for the game and the levels were pretty interesting!

(+1)

Yeah, the pull strat ended up working way better in that level. I even cheesed it myself after publishing the game, but oh well. I think overall, some forces balancing and just overall redesigning of levels would benefit the game more. This game feels more of a proof of concept of the string mechanic moreso than a full experience. I like the idea of using a swipe to cut string: it would make the game work better on a mobile device too, if that was a route we wanted to go down.