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Yeah, the pull strat ended up working way better in that level. I even cheesed it myself after publishing the game, but oh well. I think overall, some forces balancing and just overall redesigning of levels would benefit the game more. This game feels more of a proof of concept of the string mechanic moreso than a full experience. I like the idea of using a swipe to cut string: it would make the game work better on a mobile device too, if that was a route we wanted to go down.